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□ Name: I-No
□ Journal: gstringwitch
□ Series: Guilty Gear
□ Canon point: Post Guilty Gear XX
□ History: http://guilty-gear.wikia.com/wiki/I-No and http://web.archive.org/web/20100713013304/http://gearproject.onehitcombo.net/Guilty_Gear/Other_Data/TimeLineCrap.txt (for more thoroughness)

□ Personality: To say that I-No isn't a nice person is more than a bit of an understatement. She delights in controlling others and in tormenting them. When faced with the opportunity to cause chaos she will usually do so. It isn't so much that she's evil as that she has no moral compass and she does what amuses her. In some cases this leads to allying herself with the protagonist and preventing his death, and in some cases it leads to her teasing and causing pain to the more innocent characters. For instance, in addressing Bridget in one scenario she teases, "Ahhh, the sweet sounds of a child screaming. It strikes right at my heart. Cry some more for me!"

In addition to her general amusement at other people's plights -- particularly if she's the one to cause them -- I-No is very crass. She speaks rudely and aggressively to people, and takes particular joy in causing them physical and emotional pain. While doing this, she simultaneously flirts with everyone. She also manages to make even her threats and expressions of defeat undeniably sexual. She flirts with Ky in part to embarrass him and in part because she wants to tarnish his innocence.

Another noticeable aspect of I-No's personality is her self-confidence. It is entirely genuine: she believes that she's one of the best things to walk the Earth. She is also entirely self-centered. She will gladly sacrifice other people's lives if it leads to any amount of comfort or amusement for her. She's not purely evil, because sometimes she thinks the most amusing path is to allay herself with those forces which are trying to effect positive change.

I-No's only redeeming quality, as much as it exists, is her loyalty. Although it is evident that she would prefer to work for her own amusement, she lets That Man tell her what to do and she gives up control to him. Admittedly, she does this for two main reasons: it amuses her and he punishes her when she goes astray, but while she strains at her metaphorical leash to cause more chaos, when she steps out of line she does it more out of boredom than a desire to circumvent That Man.

One of I-No's main weakness is that for all she plays at innocence it's an incredibly obvious act. Ky says that he can see nothing but evil in her eyes, and I-No doesn't even pretend to be bothered by that. She's decent at manipulating people for a short amount of time, but if they're good at reading people or if she has to keep up the effort she typically gets bored of it.

Another weakness is how upset she gets when things aren't going the way she wants them to. I-No wants to always have control, and when people don't do what she wants she tends to snap, turn nasty, and do her best to force them to comply. If she doesn't succeed she tends to get even angrier, and she fights worse when she's upset.

□ Age: Unknown (Went with 33)
□ Gender: Female
□ Appearance: She's 5'5", 101 pounds, black hair, and her eyes are multi-colored/shift colors.

□ Abilities/Powers: I-No's witch's hat (an artifact of The Backyard, an alternate dimension) is capable of launching projectiles from its mouth without her specific direction. Her guitar can also be used for both magical (such as sending sound waves with physical force) and physical attacks (which include hitting people over the head with her guitar and garrotting them with a string).

Her game changing move is the ability to do large time leaps and change history. (In canon she goes back ten years to prevent a Gear from killing the main protagonist.) For the game's purposes, obviously she won't be able to time travel to that extent ever. She generally doesn't like to do it unless it offers a really high amusement factor as it requires a lot of energy. I don't know if she would earn the ability to do small jumps or just leave it completely unavailable in favor of her other powers.

□ Personal Items: Her guitar (Marlene), her hat (both weapons and described under abilities, and both mere artifacts in the beginning), and her red outfit.

□ First Person Sample: http://exitvoid.dreamwidth.org/437531.html
□ Third Person Sample: http://theloonybin.dreamwidth.org/1819.html?thread=1568027#cmt1568027
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I-No

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