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Character Name: I-No
Canon: Guilty Gear

Canon Background: Link

AU Background: She's still working for a mysterious agent called That Man here, having just traveled back in time and made contact with him again to prevent a future that he does not desire. He's a very subtle agent, and he hasn't given much by the way of direct orders so the lack of presence of him in Imperial Saga wouldn't be on issue.

I-No, on the other hand, is not subtle and will tend to just do her own thing in the absence of any clear orders either way with regards to that. Therefore she's starting off unaffiliated with any kingdom or faction, and she'd be pretty much just doing what she wants, with perhaps the idea of a bigger plan underlying in some of her motivation.

Personality: To say that I-No isn't a nice person is more than a bit of an understatement. She delights in controlling others and in tormenting them. When faced with the opportunity to cause chaos she will usually do so. It isn't so much that she's evil as that she has no moral compass and she does what amuses her. In some cases this leads to allying herself with characters who are good, and in some cases it leads to her teasing and causing pain to the more innocent characters.

In addition to her general amusement at other people's plights -- particularly if she's the one to cause them -- I-No is very crass. She speaks rudely and aggressively to people, and takes particular joy in causing them physical and emotional pain. While doing this, she simultaneously flirts with everyone. She also manages to make even her threats and expressions of defeat undeniably sexual. She flirts with some people in part to embarrass them and in part because she wants to tarnish their innocence.

Another noticeable aspect of I-No's personality is her self-confidence. It is entirely genuine: she believes that she's one of the best things to walk the planet. She is also entirely self-centered. She will gladly sacrifice other people's lives if it leads to any amount of comfort or amusement for her. She's not purely evil, because sometimes she thinks the most amusing path is to ally herself with those forces which are trying to effect positive change.

I-No's only redeeming quality, as much as it exists, is her loyalty. Although it is evident that she would prefer to work for her own amusement, she lets That Man tell her what to do and she gives up some control to him. Admittedly, she does this for two main reasons: it amuses her and he punishes her when she goes astray, but while she strains at her metaphorical leash to cause more chaos, when she steps out of line she does it more out of boredom than a desire to circumvent That Man. And when he punishes her for stepping out of line, she accepts it.

One of I-No's main weakness is that for all she plays at innocence it's an incredibly obvious act. Ky says that he can see nothing but evil in her eyes, and I-No doesn't even pretend to be bothered by that. She's decent at manipulating people for a short amount of time, but if they're good at reading people or if she has to keep up the effort she typically gets bored of it.

Another weakness is how upset she gets when things aren't going the way she wants them to. I-No wants to always have control, and when people don't do what she wants she tends to snap, turn nasty, and do her best to force them to comply. If she doesn't succeed she tends to get even angrier, and she fights worse when she's upset.

Combat Style: I-No's witch's hat is capable of launching projectiles from its mouth with her mental direction. Her guitar can also be used for both magical (such as sending sound waves with physical force) and physical attacks (which include hitting people over the head with her guitar and garrotting them with a string).

Kingdom or Faction: None

Primary Role: Intelligence Operative

Soldier or Siege Company: N/A

Tarot Cards: The High Priestess, The Magician, Wheel of Fortune

Title: Wicked Witch of the Guitar

Artifacts: I don't think the hat counts as an Artifact the way I'm using, but I suppose it might. It's not really known if it's sentient or not, and she tends to simply use it as a weapon.

Setting Considerations: N/A

Notes: N/A

Sample Post: Previous game samples

Your liege has called upon you to perform a task of great importance. Upon what do you rely to complete it?
Good looks, charm, and bashing people's heads in when they're really dumb.

Your rival in court knows something that you do not, and this knowledge is giving them the advantage. How do you address this issue?
Assassination or seduction. Seduction would probably be more fun.

It is the eve of a great battle, and the troops have made camp for the night. Where are you and what are you doing?
Hopefully fucking some poor soul who's convinced they're going to die tomorrow. Despair can taste so sweet.

You are presiding over a murder trial where both suspects claim innocence. What do you do?
Kill them both, I guess. That seems fair enough.

The pressures of court have become too much for you to bear, what do you do?
Take a vacation. Isn't this shit obvious?

What vices keep you from achieving your true potential?
My vices help me.
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I-No

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